- Free Love Weekend
No, nothing like that. It’s Eskil opening up his minimally-multiplayer shooting and building game, Love, to everyone, just for this coming weekend. Being co-op down to its procedurally generated soul, it’s a game that is best played with chums, so why don’t we get on there and have a RPS love...
- COLUMN: @Play: Introducing Mayflight - Using Roguelike Design Lessons in a Non-Roguelike
['@ Play' is a monthly column by John Harris which discusses the history, present and future of the Roguelike dungeon exploring genre. This time, John uses this column to introduce his first-ever game project, Mayflight, which uses Roguelike concepts in a platform game.]
It's been a while since th...
- 32 Finalists Announced For IndieCade 2010
Organizers for IndieCade, an annual international festival devoted to independent games, has revealed 32 finalists for its awards, including titles like Limbo and VVVVVV.
Now in its fourth year, the IndieCade festival aims to provide exhibitions, conferences, and curated attractions that "encourage...
- Defying Design: I Have No Mouth and I Must Save the World
['Defying Design' is a bi-weekly GameSetWatch-exclusive column by Jeffrey Matulef analyzing gaming conventions and the pros and cons of breaking them. This week's column is about silent protagonists done right.]
"It is better to remain silent and be thought a fool, than to open one's mouth and rem...
- A Probabilistic Multi-Pass Level Generator
I recently participated in the CIG 2010 Mario level generation competition. My submission utilizes a multi-pass approach to level generation in which the system iterates through the level several times, placing different types of objects during each pass. During each pass through the level, a subset...
- Experimental Gameplay Project's Forty 0-Button Games
Earlier this week, we mentioned the Experimental Gameplay Project's "Zero Button" challenge when we featured Nicolai Troshinsky's excellent UFO On Tape, but now organizers have posted all 40 submissions from the monthly competition for you to play for free.
Though there are a few titles that brok...
- Free Paint Apps: ASCIIPaint, TrashPaint, Monopoint
We've featured a number of paint and modelling apps before (Sculptris, Cube Kingdom, Q-Block, Taro Paint), so here are three more to add to that list of useful free apps for quick art purposes.
Melly's ASCIIPaint (sample art featured above) is a Flixel-based paint program that allows users to dr...
- Phantom Fingers: The Series -- Part Five: Myths and Legends
[Phantom Fingers is a new GameSetWatch-exclusive column on 'the growth and curious development of that relationship between the gameworld and the player' by writer and game theorist Eric-Jon Rössel Tairne [aka Eric-Jon Waugh]. Following looks at Pong, Breakout, Space Invaders, and Pac-Man, he now e...
- One-button Dungeon Crawler Glorg Completed, Needs Sponsor
Remember Glorg, that Diablo-esque one-button dungeon crawler created for the Gamma IV showcase? Martin Jonasson (Grapefrukt Games) announced that he's added more meat to the game and finished the project, and that he's now looking for a sponsor (it should appear on Flash Game License soon).
Glorg...
- Interview: Ghost Trick's Shu Takumi On Crafting Mysteries And Strong Characters
[Really enjoyed this Brandon Sheffield interview with Capcom's Shu Takumi (Ace Attorney) -- in which he shares his inspiration for writing mystery-based games, the process behind developing relatable characters, and the troubles and triumphs facing the intriguing Ghost Trick.]
Mystery-based games a...
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Stop Motion!!!!
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